Space Invaders with MADDPG¶
This tutorial shows how to train an MADDPG agent on the space invaders atari environment.
Atari Space Invaders¶
What is MADDPG?¶
MADDPG (Multi-Agent Deep Deterministic Policy Gradients) extends the DDPG (Deep Deterministic Policy Gradients) algorithm to enable cooperative or competitive training of multiple agents in complex environments, enhancing the stability and convergence of the learning process through decentralized actor and centralized critic architectures. For further information on MADDPG, check out the documentation.
Compatible Action Spaces¶
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Code¶
Train multiple agents using MADDPG¶
The following code should run without any issues. The comments are designed to help you understand how to use PettingZoo with AgileRL. If you have any questions, please feel free to ask in the Discord server.
"""This tutorial shows how to train an MADDPG agent on the space invaders atari environment.
Authors: Michael (https://github.com/mikepratt1), Nick (https://github.com/nicku-a)
"""
import os
import numpy as np
import supersuit as ss
import torch
from pettingzoo.atari import space_invaders_v2
from tensordict import TensorDictBase
from agilerl.algorithms.maddpg import MADDPG
from agilerl.components.data import MultiAgentTransition
from agilerl.components.replay_buffer import ReplayBuffer
from agilerl.population import Population
from agilerl.utils.utils import (
default_progress_bar,
init_loggers,
make_multi_agent_vect_envs,
)
if __name__ == "__main__":
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
num_envs = 8
# Network configuration
net_config = {
"latent_dim": 128,
"encoder_config": {
"channel_size": [32, 32],
"kernel_size": [3, 3],
"stride_size": [1, 1],
},
"head_config": {"hidden_size": [128]},
}
# Algorithm hyperparameters
init_hp = {
"O_U_noise": True,
"expl_noise": 0.1,
"mean_noise": 0.0,
"theta": 0.15,
"dt": 0.01,
"batch_size": 128,
"lr_actor": 0.0001,
"lr_critic": 0.001,
"gamma": 0.95,
"learn_step": 50,
"tau": 0.01,
}
# Define the space invaders environment as a parallel environment
def make_env():
env = space_invaders_v2.parallel_env()
env = ss.frame_skip_v0(env, 4)
env = ss.clip_reward_v0(env, lower_bound=-1, upper_bound=1)
env = ss.color_reduction_v0(env, mode="B")
env = ss.resize_v1(env, x_size=84, y_size=84)
env = ss.frame_stack_v1(env, 4)
return ss.reshape_v0(env, (4, 84, 84))
# Environment processing for image based observations
env = make_multi_agent_vect_envs(env=make_env, num_envs=num_envs)
# Configure the multi-agent algo input arguments
observation_spaces = [env.single_observation_space(agent) for agent in env.agents]
action_spaces = [env.single_action_space(agent) for agent in env.agents]
# Create a population ready for evolutionary hyper-parameter optimisation
population_size = 1
pop = MADDPG.population(
size=population_size,
observation_spaces=observation_spaces,
action_spaces=action_spaces,
agent_ids=env.agents,
net_config=net_config,
device=device,
**init_hp,
)
# Configure the multi-agent replay buffer
memory = ReplayBuffer(
100_000,
device=device,
)
# Define training loop parameters
max_steps = 2_000_000 # Max steps (default: 2000000)
learning_delay = 500 # Steps before starting learning
evo_steps = 10_000 # Evolution frequency
eval_steps = None # Evaluation steps per episode - go until done
eval_loop = 1 # Number of evaluation episodes
pbar = default_progress_bar(max_steps)
# Initialize loggers and population wrapper
loggers = init_loggers(
algo="MADDPG",
env_name="space_invaders_v2",
pbar=pbar,
verbose=True,
)
population = Population(
agents=pop,
loggers=loggers,
)
# TRAINING LOOP
while population.all_below(max_steps):
for agent in population.agents:
agent.set_training_mode(True)
agent.init_training_step()
obs, info = env.reset() # Reset environment at start of episode
completed_episode_scores = []
scores = np.zeros((num_envs, len(env.agents)))
steps = 0
for idx_step in range(evo_steps // num_envs):
# Get next action from agent and take a step in the environment
action, raw_action = agent.get_action(obs=obs, infos=info)
next_obs, reward, termination, truncation, info = env.step(action)
scores += np.array(list(reward.values())).transpose()
steps += num_envs
# Save experiences to replay buffer
transition: TensorDictBase = MultiAgentTransition(
obs=obs,
action=raw_action,
reward=reward,
next_obs=next_obs,
done=termination,
)
transition = transition.to_tensordict()
transition.batch_size = [num_envs]
memory.add(transition)
# Learn according to learning frequency
# Handle learn steps > num_envs
if agent.learn_step > num_envs:
learn_step = agent.learn_step // num_envs
if (
idx_step % learn_step == 0
and len(memory) >= agent.batch_size
and memory.counter > learning_delay
):
# Sample replay buffer
experiences = memory.sample(agent.batch_size)
# Learn according to agent's RL algorithm
agent.learn(experiences)
# Handle num_envs > learn step; learn multiple times per step in env
elif (
len(memory) >= agent.batch_size and memory.counter > learning_delay
):
for _ in range(num_envs // agent.learn_step):
# Sample replay buffer
experiences = memory.sample(agent.batch_size)
# Learn according to agent's RL algorithm
agent.learn(experiences)
obs = next_obs
# Calculate scores and reset noise for finished episodes
reset_noise_indices = []
term_array = np.array(list(termination.values())).transpose()
trunc_array = np.array(list(truncation.values())).transpose()
for idx, (d, t) in enumerate(
zip(term_array, trunc_array, strict=False),
):
if np.any(d) or np.any(t):
completed_episode_scores.append(scores[idx])
scores[idx] = 0
reset_noise_indices.append(idx)
agent.reset_action_noise(reset_noise_indices)
agent.add_scores(completed_episode_scores)
agent.finalize_training_step(steps)
pbar.update(evo_steps // population.size)
population.increment_evo_step()
# Evaluate population
for agent in population.agents:
agent.test(
env,
max_steps=eval_steps,
loop=eval_loop,
sum_scores=False,
)
population.report_metrics(clear=True)
# Save the trained algorithm
path = "./models/MADDPG"
filename = "MADDPG_trained_agent.pt"
os.makedirs(path, exist_ok=True)
save_path = os.path.join(path, filename)
population.agents[0].save_checkpoint(save_path)
population.finish()
pbar.close()
env.close()
Watch the trained agents play¶
The following code allows you to load your saved MADDPG algorithm from the previous training block, test the algorithms performance, and then visualise a number of episodes as a gif.
import os
import imageio
import numpy as np
import supersuit as ss
import torch
from pettingzoo.atari import space_invaders_v2
from PIL import Image, ImageDraw
from agilerl.algorithms import MADDPG
# Define function to return image
def _label_with_episode_number(frame, episode_num):
im = Image.fromarray(frame)
drawer = ImageDraw.Draw(im)
text_color = (255, 255, 255) if np.mean(frame) < 128 else (0, 0, 0)
drawer.text(
(im.size[0] / 20, im.size[1] / 18),
f"Episode: {episode_num + 1}",
fill=text_color,
)
return im
if __name__ == "__main__":
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
# Configure the environment
env = space_invaders_v2.parallel_env(render_mode="rgb_array")
env = ss.frame_skip_v0(env, 4)
env = ss.clip_reward_v0(env, lower_bound=-1, upper_bound=1)
env = ss.color_reduction_v0(env, mode="B")
env = ss.resize_v1(env, x_size=84, y_size=84)
env = ss.frame_stack_v1(env, 4)
env.reset()
# Append number of agents and agent IDs to the initial hyperparameter dictionary
agent_ids = env.agents
# Load the saved agent
path = "./models/MADDPG/MADDPG_trained_agent.pt"
maddpg = MADDPG.load(path, device)
# Define test loop parameters
episodes = 10 # Number of episodes to test agent on
max_steps = 500 # Max number of steps to take in the environment in each episode
rewards = [] # List to collect total episodic reward
frames = [] # List to collect frames
indi_agent_rewards = {
agent_id: [] for agent_id in agent_ids
} # Dictionary to collect inidivdual agent rewards
# Test loop for inference
for ep in range(episodes):
obs, info = env.reset()
agent_reward = dict.fromkeys(agent_ids, 0)
score = 0
for _ in range(max_steps):
# Get next action from agent
action, _ = maddpg.get_action(obs, infos=info)
# Save the frame for this step and append to frames list
frame = env.render()
frames.append(_label_with_episode_number(frame, episode_num=ep))
# Take action in environment
obs, reward, termination, truncation, info = env.step(
{agent: a.squeeze() for agent, a in action.items()},
)
# Save agent's reward for this step in this episode
for agent_id, r in reward.items():
agent_reward[agent_id] += r
# Determine total score for the episode and then append to rewards list
score = sum(agent_reward.values())
# Stop episode if any agents have terminated
if any(truncation.values()) or any(termination.values()):
break
rewards.append(score)
# Record agent specific episodic reward for each agent
for agent_id in agent_ids:
indi_agent_rewards[agent_id].append(agent_reward[agent_id])
print("-" * 15, f"Episode: {ep}", "-" * 15)
print("Episodic Reward: ", rewards[-1])
for agent_id, reward_list in indi_agent_rewards.items():
print(f"{agent_id} reward: {reward_list[-1]}")
env.close()
# Save the gif to specified path
gif_path = "./videos/"
os.makedirs(gif_path, exist_ok=True)
imageio.mimwrite(
os.path.join("./videos/", "space_invaders.gif"),
frames,
duration=10,
)